Promote Podcast

Wednesday, March 30, 2011

Quality trumps Accuracy, but they can't flourish without each other.

Production on the Gorgeous Knight intro has halted a bit, still waiting for images from the studio so that I can begin putting things together.  They've said that they are having some difficulty trying to get together all the images that they want me to use to tell a story during the opening credits.  So, still waiting to begin working on that.

In other news, me and Multifunproductions have parted ways.  We couldn't agree on a good balance of quality/accuracy.  Specifically he kept wanting to use images from the Tron movie itself as textures for the 3D models, which made it look like a cheap video game.  In this mindset, he kept thinking that accuracy was way more important than quality.  I kept wanting him to learn how to actually create the geometry to make it look awesome, but he never took the time to learn or have me teach him.  Not to mention what he was doing was stealing copyright imagery from the movie itself to be used and promoted as his own work, not smart.

In my experience over the past few years, quality trumps accuracy EVERY time.  If you take a look at my Tron videos, none of them are movie-accurate and I never, EVER make that claim because it would be rediculous to do so.  Instead I created my videos out of the design aspects of the film, made them my own, and made them look as best as I could.  Every single bit of animation, modelling, special effects, etc, is from my own two hands, but the IDEA is of course not mine.  The IDEA should serve to inspire creative escapism.  Unfortunately, his idea of "accuracy" totally threw quality out the window.

He kept saying that the industry does shortcuts and cheats like this all the time.  And he's absolutely right.  The difference is that he did it poorly... A shortcut or cheat in this industry can't be noticeable or look like a video game.  If I were to create a shortcut or cheat on what he was trying to create, I would have built the geometry first, did a high-res render of that geometry, and then use THAT as my shortcut not having to render out additional geometry and still look awesome.

But whatever, I couldn't seem to get my point accross and we argued about it on several occasions in the past month (this was certainly not the first time he did this).  We are still friends and I will still help him out if he needs it, but I won't be creating models or videos for him anymore or assisting with his film, that's his own mess to create.

What I am left with now, are some pretty sweet looking (and accurate) models of both the Lightcycle arena and Disc Wars arena complete with a fully rendered and dynamic crowd particle system.

Hmmmmm, what to do now? :)

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