After a long while of research and testing I was finally able to setup a dynamic Tron Lightcycle trail in Cinema 4D. It was a ton simpler than I thought and it only takes a few minutes to setup! I got the idea from a similar concept done in 3DS Max (http://www.youtube.com/watch?v=neyPavamOO0). Using the tracer mograph tool and a sweep nurb in Cinema 4D I was able to create the light trails on-the-fly from the animation of the lightcycle.
On my original Tron Lightcycle animation I spent the better part of about 4 days working on the lightcycle trail and it still wasn't perfect. With this technique it would have been done in 5 minutes not considering material tweaking!
Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts
Friday, March 11, 2011
Monday, March 7, 2011
Behind the Video #1
My first tutorial is up! While not a complete end-to-end tutorial, it's more of a behind-the-project type of video where I open up and discuss the project files created for my Tron Lightcycle animation. Hopefully it will give insight on how the video was created and enable "ah hah!" moments to help people struggling with their own project.
I think I might be doing two separate video trends. A series that opens up and discusses my project files (Behind the Video) and a series on full-blown tutorials on some indivual techniques.
By next weekend I hope to complete a BTV (Behind the Video) on my Tron Intro animation, and then produce a complete tutorial on creating an animated crowd in Cinema 4D afterwards.
I think I might be doing two separate video trends. A series that opens up and discusses my project files (Behind the Video) and a series on full-blown tutorials on some indivual techniques.
By next weekend I hope to complete a BTV (Behind the Video) on my Tron Intro animation, and then produce a complete tutorial on creating an animated crowd in Cinema 4D afterwards.
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