Promote Podcast

Monday, January 24, 2011

TRON Lightcycle animation

I think I am finally all "TRONed" out now, the lightcycle animation turned out pretty good, rendering was fast and most of the time spent was in After Effects compositing all the lights, reflections and explosions.

In Cinema 4D, splines allow for awesome motion path directing, but the problem that I've run into so many times is that when you animate an object over a spline it creates jerky movements in the animation and it sucks.  The only way I have found to fix it is to take the spline out alltogether and manually animate using the spline as a guide.  But that way sucks because animating using splines cuts out like half of the work!

Since I've uploaded the intro remake I've gotten a lot of positive responses and messages, overall the TRON videos are very well received on YouTube.  I even met someone who is designing a video game and wanted to see if I would help render some cutscenes, so that's great exposure as well.


TRON Legacy Lightcycle Modelling Concept from Dave Spooner on Vimeo.

No comments:

Post a Comment