This is called Global Illumination in the CG biz, and allows a single light source to correctly light a scene based on object's illuminative property. In Cinema 4D, each texture has the ability to "emit" light, and with the Global property in a scene you can create some really natural looking light.
After some playing around during the Thanksgiving break, I came up with this example. There are no lights in this scene and the grilled light texture on the standing lights are what emit the lights in the scene. Light is reflected around the entire scene with Global Illumination.

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