Flurry of activity over the past few days. I first created a redesign of the Fusion Radio logo, I was trying to imitate the new Comcast Sportsnet design style along with a heavily textured and detailed "F" logo. I think it turned out quite well and I'm still waiting for a response from the Fusion guys about it.
I also felt that I was getting a little stagnant in my 3D animation so I decided to create another space battle using Cinema 4D instead of old reliable (3DS Max), along with After Effects for compositing the 3D layers and special effects.
My previous space battle I created was almost 3 years ago. It was made almost entirely in 3DS Max with Afterburn for explosions and old models that I had created for PEARL (a now defunct short film that never saw light of day). Now, I used a ship model that I redesigned for PEARL a year ago and another smaller ship design that I made just recently. And using After Effects to composite all special effects like explosions, film grain, and other artifacts, and then using Premiere to finish it all together.
It's turning out quite nice. And because Cinema 4D has much easier controls to bring 3D data into After Effects, the compositing side is going pretty fast. The hardest part so far was converting the old ship model from 3DS Max into something Cinema 4D could use.
I plan on posting it as soon as it's done as it will be the most complete 3D rendering of any kind I have ever done. A complete story from start to finish. I never finished my older renders becauce while Afterburn is totally awesome, it takes forever to render! I started the new animation on Friday, and I'm putting together the final scene now. But I am having other issues with adding debris layers, but I'm thinking about just leaving those out, we'll see.
There's also been a lot of activity with the Screen Writer's guild that was responsible for the production of Orbit Control, but so far there hasn't been any real solid movement towards another film, but I guess as long as there's activity then things will keep moving forward.
Monday, October 25, 2010
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